Comparison

Sloop vs Skiff

Speed vs cargo, Extractor placement, and which hull to pick for XP or GP.

Key Differences

Sloop: fastest, low cargo. Extractor sits directly starboard of helm (≤2 tiles). Best for short contract loops and XP pushing.

Skiff: slower, big cargo. Extractor sits back-right of helm. Best for mixed contract + salvage with fewer bank trips.

Profit & XP

Sloop: higher XP/hr, GP depends on frequent banking. Skiff: slightly lower XP/hr, higher GP/hr from salvage + longer outings.

Pick the Right Hull

Choose Sloop if you prioritize XP and agility; choose Skiff if you want long sessions with stable GP. Both must keep helm↔Extractor ≤2 tiles to avoid 3M GP rebuild.

Frequently Asked Questions

Which is better for Barracuda?
Skiff is more forgiving with cargo/HP; Sloop is agile but less forgiving. Team coordination matters more than hull here.
Can I move Extractor between ships?
No. Misplacement forces a rebuild (3M GP). Test ghost placement before committing.
Can I switch hulls later?
Yes, but plan Extractor for the target hull. Use Sloop to rush XP, then Skiff for GP if needed.